Of course, have you ever heard of a team winning a championship that didn’t go to BOOT CAMP?
At boot camp we learn why other teams are sluggish, why they drop balls, have bottlenecks and don’t win championships. The Boot camp day includes an overview of lean principles and practices that enable work to flow, value to be created and higher productivity and business success to be achieved.
We learn how the Last Planner System is used to create reliable work flow on a project and how it delivers amazing results. The whole purpose of BOOT CAMP is to learn the basic principles of how to create flow and why the Last Planner System is the system that we need everyone to buy-in to using for design and construction. Think of BOOT CAMP as a “Lean Immersion Weekend Getaway”, where we immerse ourselves in lean so we understand just how BIG an impact process change can have on productivity. This is demonstrated with hands on production simulations.
- Villego Stage 1: This house building simulation involves a team of 6 to 14 participants building a house utilizing two different approaches. For stage 1 the house build normally takes 10 to 12 weeks using more traditional project delivery practices. This simulation sets the baseline for home building production based upon traditional methods.
- The Parade Game illustrates what impact work flow variability has on the performance of construction trades and their successors. The game consists of simulating a construction process in which resources produced by one trade are the prerequisite to starting work by the next trade. It demonstrates that throughput will be reduced, project completion delayed, and waste increased by variations in flow.
- The Airplane Game (6 Participants) helps break down employees’ natural resistance to change, making it a practical and entertaining way to introduce new concepts, open constructive dialogue and demonstrate the positive aspects of well-planned directed change. Employees involved in the simulation see why lean Production Methodologies are necessary. It helps to remove their fears regarding change and encourage them to identify non-value added activity. Using a fictional aircraft factory, the Airplane Game teaches advanced manufacturing practices, including:
- Villego Stage 2: When we combine what we have learned about reducing variability of work flow, single piece flow, better planning with inventory and quality control and use them in our second home building simulation we learn that we can reduce the time for a house build from 10 to 3 weeks.
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